I’m a game artist specializing in 3D animation, with an emphasis on stylized storytelling and expressive character and creature performance. I love bringing characters to life through timing, weight, and movement that feels truly alive. I’m self-motivated and proactive, but I also thrive in collaborative environments where feedback and teamwork push projects further. I’m open to both small, tight-knit teams and larger studios with structured pipelines. My biggest inspirations include Arcane, Kubo and the Two Strings, Ori and the Blind Forest, Ori and the Will of the Wisps, and Warframe. I’m proficient in Maya, Unreal Engine, and Photoshop, and always eager to grow my skills further.