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"BombBro" - Live Production Collaboration

This month, I had the chance to work on the game BombBro as part of a student team project. I was responsible for creating hard surface models that were used throughout the game’s levels. It was a fun experience working on a colorful, 3D platformer and collaborating with such a creative team. I’m proud of the work we accomplished and would love to be part of more projects like this in the future.

Team Credits:

Artists:

John Makse - https://www.artstation.com/jt_makse
Alexis Marcotte - https://www.artstation.com/lexis_marcotte
Tiffany Finley - https://www.artstation.com/amberboo142
Crystal Carrillo - https://www.artstation.com/crystalcarrillo7

Designers:

Roy Burkhalter - https://www.paladingaming.net/
Jerimyah Tinsley - https://jerimyahtinsley271.wixsite.com/jtdoesue
Kenneth Tarr - https://krtarrfullsailgamedesign.com/ & https://www.behance.net/kennethtarr
Roberto Otero

Access None
https://access-none.itch.io/bombbro
Email: accessnone29@gmail.com

Instagram:
Full Name: ACCESS NONE
User Name: AccessNone

Twitter/X:
Username: @AccessNone

Final Asset Textures

Final Asset Textures

Finished UVs

Finished UVs

Initial Blockouts

Initial Blockouts